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PC Answers 1998 January
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PC Answers Issue 49 Cover CD January 1998.iso
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3D
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vrmled
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example2.wrl
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1997-06-05
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111 lines
#VRML V1.0 ascii
Separator {
PerspectiveCamera {
position 0.000 0.000 5.000
orientation 0.000 0.000 1.000 0.000
focalDistance 5.000
heightAngle 0.785
}
DirectionalLight {
intensity 1.000
color 1.000 1.000 1.000
direction 1.000 1.000 -1.000
}
Separator {
Transform {
scaleFactor 0.300 0.300 0.300
rotation -0.338 -0.272 0.024 0.899
}
Material {
ambientColor 0.200 0.200 0.200
diffuseColor 0.600 0.600 0.400
specularColor 0.200 0.400 0.000
shininess 0.000
}
Cube {
width 2.000
height 2.000
depth 2.000
}
}
Separator {
Transform {
scaleFactor 0.300 0.300 0.300
translation 0.020 0.520 -0.100
}
Material {
ambientColor 0.200 0.200 0.200
diffuseColor 0.200 0.400 0.800
specularColor 0.200 0.400 0.000
shininess 0.800
}
Separator {
Transform {
translation -0.480 -2.900 0.280
}
Cylinder {
radius 1.000
height 2.000
}
}
Texture2 {
filename "texture2.jpg"
wrapS REPEAT
wrapT REPEAT
}
Cylinder {
radius 1.000
height 2.000
}
}
Separator {
Transform {
scaleFactor 0.300 0.300 0.300
translation -0.720 0.060 1.200
}
Material {
ambientColor 0.200 0.200 0.200
diffuseColor 0.800 0.300 0.800
specularColor 0.600 0.340 0.340
shininess 0.600
}
Texture2 {
filename "texture1.jpg"
wrapS REPEAT
wrapT REPEAT
}
Cone {
bottomRadius 1.000
height 2.000
}
}
Separator {
Transform {
scaleFactor 0.300 0.300 0.300
translation 0.920 0.000 -0.020
}
Material {
ambientColor 0.340 0.370 0.200
diffuseColor 0.800 0.800 0.800
emissiveColor 0.000 0.000 0.610
shininess 0.000
}
Texture2 {
filename "texture1.jpg"
wrapS REPEAT
wrapT REPEAT
}
Cone {
bottomRadius 1.000
height 2.000
}
}
}